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After completing the prologue (tutorial), players choose a faction—Cop or Racer—to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement.[7]
Most of the story takes place through cutscenes, with the chosen character voicing their opinions of current events in the game. Story progression is made through completing speed lists as a racer, or assignments as a cop.
Rivals features a career progression system for both Cop and Racer.[8] Progression is made by means of Speed lists for Racer and Assignments for Cop, which are sets of objectives which involve dangerous driving, maneuvers, and race standings. Upon completion of each set of objectives, the player levels up and unlocks new content, and is presented with another set of objectives to choose from.
Similar to the 2010 Hot Pursuit, players can use weapons, referred to as Pursuit Tech, to attack other players or AI cars, or otherwise defend themselves. Players can equip from two of each side's six available weapons, each of which can be enhanced, although upgrades are limited to a certain level based on the max level of the car's Pursuit Tech. Besides electrostatic field and EMP (electromagnetic pulse), which are the only weapons available to both factions, Cops can deploy shock rams, assemble roadblocks, request helicopter support, or drop spike strips, while Racers can deploy radar jammers, trigger shockwaves, drop stun mines, or activate turbo boosts.