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Tekken 8 follows the same fighting game format as previous Tekken games. Katsuhiro Harada, the game's producer, stated that Tekken 8 will be "more aggressive" than its predecessor, indicating that the system will reward players who are proactive in attacking rather than those who are defensive. To achieve this, the game introduced a new system known as "Heat". When a character unlocks the "Heat" state, they cause not only chip damage and additional movesets, but also changes the properties of some of their moves, such as a heavy guard break. These fighters can also dash cancel their moves while in the "Heat" state. Heat's timer can be stopped if fighters' movesets are used.Fighters will also receive chip damage when guarding against a normal state's heavy attack or Heat State characters, allowing them to regenerate their health bars. Unlike the Tag mode-only health bar regeneration system from the Tekken Tag Tournament games, fighters' recoverable health can only be restored by attacking their opponent.
Tekken 8 includes a number of technical updates and reworked features. The "Rage" system, which debuted in the previous entry, returns in Tekken 8 with new changes. For example, the "Rage Drive" has been separated and reworked as "Heat Smash", a "Heat" system super move. The "Screw" mechanism was removed from Tekken 8 and replaced with a "Tornado" extender; the system places opponents in a ground-bound state when they fall to the ground quickly. Specific stages in the game also have hazards, such as some with harder walls and floors that must be broken multiple times by fighters' harder knockout attacks, while others will cause damaged opponents to blast upward when hit by an explosive on the walls and floors.
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