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Montessori Mind Toy
84%Seller Score
4 Followers
Shipping speed: Good
Quality Score: Excellent
Customer Rating: Average
How To Play:
The two rival spymasters know the secret identities of 25 agents. Their teammates only know the agents by their codenames. The team s compete to see who can make contact with all their agents first. Spymasters give clues. Teammates guess the words while avoideing those of the opposing team.
Codenames: win or lose, get 'em clues.
Each turn, the spymaster gives out a verbal clue: a single word and a number. An associated clue word and how many words does it relate to. Then it's a guessing game! Find the correct words. Watch out for the bystanders and opposing agents, if one of them is revealed, your turn ends right away.
If an assassin is revealed, Game ends with a loss for both teams.
Besides the assassin, game ends when all of one team's agents are found.
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