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The Quest 3's design is an evolution of that of the Quest 2, combined with elements of the Meta Quest Pro. It uses a pair of LCD displays with a per-eye resolution of 2064×2208 (an increase over the 1832×1920 resolution of the Quest 2), viewed through pancake lenses similar to the Quest Pro to enable a thinner enclosure. The face of the headset is adorned with three "eyes" containing sensors and cameras; the two outer ‘eyes’ ach contain a hybrid monochrome/IR camera used for positional tracking of both the headset itself (using optical SLAM) and the Touch Plus controllers (using IR LED's), and a 4 MP RGB color camera used for mixed reality passthrough. The center ‘eye’ contains a depth sensor, which is used in combination with other sensors to sense the user's surroundings for boundaries and mixed reality experiences.
The Quest 3 uses the Snapdragon XR2 Gen 2, a system-on-chip manufactured by Qualcomm and based on their Snapdragon 8 Gen 2 flagship mobile phone SoC, which Meta has touted as having more than twice the raw graphics (GPU) performance of the Snapdragon XR2 Gen 1 used by the Quest 2 and other similar standalone headsets.
The headset ships with "Touch Plus" controllers; they are similar in design to the Touch Pro controllers used by Quest Pro, and replace the infrared sensor ring with infrared sensors in the body of the controller, augmented by internal sensors and input from the headset's hand tracking. Unlike the Touch Pro controllers, they do not use a dedicated processor and cameras for on-board positional tracking, and are powered by AA batteries rather than rechargeable batteries. .Quest 3 is also compatible with the Touch Pro controllers.
In December 2023, an API was added for inside-out body tracking, which uses computer vision and the headset's side cameras to track upper body and arm motions. This can be combined with the "generative legs" API (which uses a machine learning model to estimate the motion of the user's legs) to provide a degree of full-body motion tracking without additional sensors. A depth API was also added to improve the quality of mixed reality rendering.
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