This website uses cookies. For further information on how we use cookies you can read our Privacy and Cookie notice
HomeToys & GamesHobbiesModels & Model KitsDiorama KitsMini Finger Bike Finger Bmx Toys Mountain Bike Bicycle
KSh 4,905
KSh 6,10220%
In stock
+ shipping from KSh 412 to CBD - UON/Globe/Koja/River Road
0 out of 5
(No ratings available)Variation available
Promotions
Delivery & Returns
Shipped from abroad
Choose your location
Pickup Station
Delivery Fees KSh 412
Ready for pickup between 29 June & 03 July when you order within next 3hrs 28mins
Door Delivery
Delivery Fees KSh 472
Ready for delivery between 29 June & 03 July when you order within next 3hrs 28mins
Return Policy
Easy Return, Quick Refund.Details
Seller Information
vl686na
New Seller
4 Followers
Seller Performance
This seller does not have enough history for us to evaluate his performance yet
Product details
Through the subjective consciousness with the help of entity or virtual expression, it constitutes an object of expressing purpose of objectively expounding the morphological structure (object is not equal to object, not limited to entity and virtual, not limited to plane and three-dimensional).
Model ≠ commodity. Before any object is defined as a commodity, the form in the research and development process is a model. When the model and specifications are defined and the corresponding price is matched, the model will be presented in the form of a commodity.
Broadly speaking: if one thing can change as another thing changes, then that thing is a model of the other thing. The role of models is to express the properties of different concepts. A concept can change many models to varying degrees, but only a few models can express the properties of a concept, so a concept can change the expression of properties by referring to different models. form.
When a model is related to things, it creates a framework with properties that determine how the model changes with things
Models are divided into physical models (physical objects with volume and weight) and virtual models (forms formed by digital representations using electronic data and other practical representations).
Model display forms are divided into two-dimensional display and three-dimensional display (logo is a kind of graphic display, such as an example of an atlas).
Entity model
From the form of expression, it is divided into static model (physically relatively static, dynamic system without energy conversion itself, and does not express the integrity of structure and body composition under external force), assist model (based on static model, can use external kinetic energy It does not change its own performance structure, a kind of object structure connection relationship detected by physical motion) and dynamic mode (which can generate kinetic energy through energy conversion, has a power conversion system in its own structure, and shows relative relative performance in the process of energy conversion. form of continuous physical motion).
virtual model
Divided into virtual static model, virtual dynamic model, virtual fantasy model.![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![image](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Model ≠ commodity. Before any object is defined as a commodity, the form in the research and development process is a model. When the model and specifications are defined and the corresponding price is matched, the model will be presented in the form of a commodity.
Broadly speaking: if one thing can change as another thing changes, then that thing is a model of the other thing. The role of models is to express the properties of different concepts. A concept can change many models to varying degrees, but only a few models can express the properties of a concept, so a concept can change the expression of properties by referring to different models. form.
When a model is related to things, it creates a framework with properties that determine how the model changes with things
Models are divided into physical models (physical objects with volume and weight) and virtual models (forms formed by digital representations using electronic data and other practical representations).
Model display forms are divided into two-dimensional display and three-dimensional display (logo is a kind of graphic display, such as an example of an atlas).
Entity model
From the form of expression, it is divided into static model (physically relatively static, dynamic system without energy conversion itself, and does not express the integrity of structure and body composition under external force), assist model (based on static model, can use external kinetic energy It does not change its own performance structure, a kind of object structure connection relationship detected by physical motion) and dynamic mode (which can generate kinetic energy through energy conversion, has a power conversion system in its own structure, and shows relative relative performance in the process of energy conversion. form of continuous physical motion).
virtual model
Divided into virtual static model, virtual dynamic model, virtual fantasy model.
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/6518754dbf207ea776ebfddafe781dc5.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/23a13452b6fba9509f3f8baa0400debf.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/0f54da3f2d4e410e9b836673a474b9e7.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/0d2aaae51400e1db3769e60fdf1e4532.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/cd380ff55043bb5992a4bc2d4ec85921.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/922c3e339818c9e03efc556a10ab453c.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/f58cae9108d767fdc685bb7c320363f1.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/50d0475c91b9efed2c170117ea19e643.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/6cabf2c118775ee7ee47ee48ddf4c980.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/a180a1ec9e7bb896f0943482a7004a72.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/eaf11a540f8b05d3a2fe77428ab9a3f8.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/e744af99537c700284bcb7b141834687.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/2ed2dacfd0a42d764ffe18de77fd432f.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/baefb79fcb2472e007a4d4504382e5d9.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/a69797949ce0a111aef56e658ac91d24.jpg)
![image](http://ae01.alicdn.com/kf/S55d930e5db64492aa18d88c6a2626910F.jpg)
![image](https://ke.jumia.is/cms/external/pet/GE840TG39CAVZNAFAMZ/2c3944c39376e0d8a7e86c3f8ae89a0e.jpg)
![image](http://ae01.alicdn.com/kf/S84cde4b1252748ec9c3f4fc6acb75e815.jpg)
![image](http://ae01.alicdn.com/kf/Sbc4d741a64f643e48085c15b5701d604P.jpg)
Specifications
Key Features
- Material:Rubber
Origin:CN(Origin)
RecommendAge:7-12y
ItemType:FingerBikes
Name:FingerBike
Material:alloy+
Size:11*8cm/4.33*3.15in
Vantage:retrodoublerod,detachable,canbereassembled
type1:FingerBike
type2:FingerBmxToys
type3:MountainBikeBicycleFingerScooterToy
type4:CreativeGameSuit
type5:ChildrenGiftsElegance
name1:fingerboard
name3:Bicyclechildren
name2:bmxToys
name4:Kickscooterchildren
name5:Skateboard
name6:Fingerboard
name7:fingerboardwood
name8:scooterforgirls
What’s in the box
1*product
Specifications
- SKU: GE840TG39CAVZNAFAMZ
- Model: XQEZJWJ111
- Production Country: China
- Size (L x W x H cm): 12 x 13 x 15
- Weight (kg): 0.52
- Main Material: Synthetic
Customer Feedback
This product has no ratings yet.
![Mini Finger Bike Finger Bmx Toys Mountain Bike Bicycle](https://ke.jumia.is/unsafe/fit-in/150x150/filters:fill(white)/product/97/0890551/1.jpg?8962)
Mini Finger Bike Finger Bmx Toys Mountain Bike Bicycle
KSh 4,905
KSh 6,10220%
Questions about this product?