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Far Cry is a series that drops players into a beautiful setting, gives them tools to survive, and then lets them loose. That's been true whether you're on the sands of a tropical island, hurtling down dirt roads on a jeep in Africa, or staying warm against the chill of a Himalayan snowstorm. Far Cry Primal has its own setting, but it marks the most drastic change of venues that Ubisoft Montreal has concocted so far - including the 80s nostalgia-play expansion for Far Cry 3, Blood Dragon. It's a gamble that pays off, providing some of the best immersive action that the series has to offer.
You play as Takkar, a warrior who is separated from his tribe after a mammoth hunt ends in disaster. He heads to Oros, a lush and bountiful landscape where he meets a fledgling tribe of hunter-gatherers called the Wenja. They're not alone, however, facing threats from the fire-wielding Izila and the brutish Udam. It's up to you to tap into Takkar's innate skills as a hunter to build the Wenja's settlement and fend off their attackers.
The slim narrative setup works in Primal's favor, creating an entry where, for the first time in the series, I didn't feel guilty wandering around instead of zeroing in on rescuing my kidnapped friends or liberating a nation. You're certainly trying to make Oros a peaceful place for your tribe to flourish, but gathering resources and hunting is as valuable to the cause thematically - and mechanically - as is mainlining the story missions.
Don't expect any time-travel shenanigans; Takkar doesn't stumble upon a crate filled with firearm or other highly anachronistic cheats. His arsenal is era-appropriate, consisting of upgradable clubs, spears, and bows that you craft by scouring the world for materials. It's bound to boo
m out players who enjoy driving C4-laden trucks at outposts in the other Far Cry games, but I didn't miss the comparative lack of explosive action. My favorite Far Cry moments center on the feeling of hiding in the brush, armed with a bow as I size up a cluster of enemies or a base. That's still here, even if your arrows don't have aluminum shafts.
Specifications
Key Features
- Moving Forward By Looking Back by Jeff Cork
- Concept: Take Far Cry to the Mesozoic era, swapping gun and vehicles for clubs and tamed animals
- Graphics: Oros is a beautiful place to explore, and its inhabitants are impressively rendered
- Sound: Ubisoft Montreal made the bold (and effective) decision to keep all the dialogue in a primitive spoken language
What’s in the box
Specifications
- SKU: UB215EC07OAC5NAFAMZ
- Production Country: USA
- Weight (kg): 1
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